I'm Victorium, an indie game developer passionate about crafting unique experiences. I started my journey with Unity (C#), but I soon realized I needed a more agile tool. That’s when I transitioned to Godot 4 (GDScript), where development is faster and smoother, allowing me to iterate quickly and efficiently. The results have been fantastic!
A minimalist pixel art puzzle game where you control a growing bubble through challenging mazes. Originally developed with my team during Global Game Jam 2025 using Unity, I have now recreated it independently in Godot for a refined experience.
A complete recreation of the popular Club Penguin mini-game! Control a black puffle on fire, traverse thin ice surfaces, and strategize your movements to cover all tiles without getting stuck. I plan to expand this game with new features while keeping the addictive essence that made the original a classic.
Inspired by Little Alchemy and Infinite Craft, this game/tool introduces AI-powered element fusion—locally! Connect the game to a local API (like LM Studio) or a private OpenAI account to generate unique, offline experiences. This evolving experiment leverages LLM models to power endless discovery.
A 2D sandbox game blending Minecraft and Terraria, with a charming pixel art style inspired by the Minecraft Mob Vote. While the project is on hold for now, I hope to return to it in the future.
Thank you for visiting my profile! I’m excited to share my creations, and I hope you enjoy exploring these worlds as much as I enjoyed making them.